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Samurai of Legend

Train to hone your body and skill! Protect your allies! Crush your enemies! Honor the tradition and the Bushido! Are you the one? Are you the Legend?

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mmm
Rating:
very good
(20.10.2009, 194.150.187.--)
ladi
Rating:
best game
(10.10.2009, 41.220.75.--)
Theroroth
Rating:
Highly Addictive game for those who like to have fun!
(05.10.2009, 79.97.139.--)
Kanguen
Rating:
its a great game but i cant say its perfect. thats why its 9 :) that lag at wheel of destiny makes it boring after a while
(25.09.2009, 78.177.49.--)
theodell1977
Rating:
After playing World 1 for over a year, I was excited to hear that world 2 was opening and i wasnt dissapointed.

There have been a few changes to the game which overall have made the game a little more interesting than world 1 if not a bit more complicated.

The main changes are that weapons and armour have to be 'smithed' by individual samurai rather than buying items from the town shops, mining has been updated although tough to mine sucessfully when you first start overall much better than the non descript mining in world 1

Training is also more in depth than w1 as as long as the regular training you have to learn skills such as commerce,warfare,horsemanship,mining and fishing

Fishing is required now as you need to consume fish to train and mine

Overall a good game and could be a fantastic game as the World develops
(20.09.2009, 82.47.189.--)
runescapemil
Rating:
Tons of posts all contain the bickering back and forth between skill and stats which is better. Darkfall uses a decimal system for their weapons and armor, for example a rank 0 sword has .36 damage and a chain breastplate has 1.22 slashing protection(not exact figures). Now a rank 40 sword has say .56 damage, upon first look this seems irrelevant and leads the population to say look at this the gear doesnt make much difference the damage increase from rank to rank is to small to matter. Now im not a math wizard and i dont understand their system fully but im assuming it goes something like weaponskill*str stat*weap base damage = hit damage. In Darkfall, You can figure this is how it is calculated by the damage increase over playtime using the same rank weapon ie weaponskill str as a new player with rank 0 vs 50 skill 30 str with a rank 0 weapon.
What does all this mean? it means even though the fanbois in Darkfall Game like to claim the new layer can win versus a seasoned player its purely bs. They can flame and say oh but i do everyday and id like to say no you probably think their a seasoned player because people with 75-100 skill wear banded armor just like 10-30 skill level people do. Lets put this in even clearer perspective, char A is fairly new has 220hp and 25 weaponskill. In Darkfall, Player B has 280 hp and 100 weaponskill. both are using no armor and a rank 0 sword. Player A is hitting for around 6-13 damage depending on weapon type. Player B is hitting for around 15-28 depending on weapontype. Even if player A is really coordinated and Player B is a Mental retard with one arm, the fight will most likely go to the person hitting 3 times hard than the other specially since 28x8 kills player A while 13x25 is what it will take to kill player B.Skill will help you in a fairly evenly stat'd match but when it comes down to which is more important stats/gear way supercedes player skill. Theres players hitting for 50-90 with high end stats vs newbs hit...
(02.09.2009, 121.204.3.--)
-=XtreemX=-
Rating:
No thats not true about the 10gold...

One of the best games i have played world2 is awesome!! very different same style gameplay as world1 but alot more features!
(01.09.2009, 12.74.178.--)
beep
Rating:
good game
(25.08.2009, 192.118.11.--)
ragefang
Rating:
umm not bad.. everyone gives 10 justfor 10 bonus gold coins -.-
(24.08.2009, 88.216.29.--)
Vasya
Rating:
Nice game!
(22.08.2009, 91.149.137.--)
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